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- on exitFrame
- if rollOver(4) then
- puppetSprite(4, 1)
- set the castNum of sprite 4 to cast "b100.roll"
- updateStage()
- else
- set the castNum of sprite 4 to cast "b100"
- updateStage()
- end if
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to cast "b101.roll"
- updateStage()
- else
- set the castNum of sprite 5 to cast "b101"
- updateStage()
- end if
- go(the frame)
- end
-